Earth Day Resources for the Classroom

Tuesday, April 17, 2018 No comments

All About Earth Day
Did you know?Earth Day is celebrated in more than 175 countries 30% of the amount of food is lost or wasted before reaching consumers 1 action is all it takes to make a difference.

2018 Earth Day Freebies and Deals Roundup

Enjoys these great resources that you can use in your classroom!!

Quiznetic...Make your lessons like no other

Monday, January 29, 2018 No comments
About 4 months ago I happened upon a site called Quiznetic. I created an account, tested out the software and found that I love it. Creating a game is very easy to do and you have the ability to have full control over the layout of the game and where players move as they progress through the questions. Quiznetic allows for multiple choice and numeric question types. I really like that you can add your own backgrounds or choose from a gallery of already created backgrounds.

Quiznetic takes gamification and classroom learning to a whole new level. With the style of a traditional board game, this is the ultimate gamified learning experience.
You can create a set of questions and build your own themed revision game for students to race each other around a track or path. Students join the game on their own devices and then have to answer questions to move their player on the game screen. You can display the game on an interactive white board at the front of the class so everyone can see where their player is in real-time. Students can answer the questions using laptops, tablets or phones!

Check out the features

I encourage you to take a look at this site as I think you will find this to be a great addition to your technology toolbox.

How To Be As Interesting As A Video Game: Engaging Today’s Students

Friday, October 13, 2017 No comments
Image result for gamification
1. Realize self-directed learning not by merely suggesting it, but making it necessary to get anything done.
2. Design learning experiences so that students see visible progress on a daily basis.
3. Make objectives clear, and offer students multiple ways to accomplish them.
4. Give students the tools to design and build what you hadn’t thought of.
5. Design with iteration in mind: one skill builds on the next, and students need it all to succeed.
6. Use project-based learning where students design the entire process from brainstorming to publishing.
7. Give students malleable learning tools and resources that they can customize, or “upgrade” to fit their approach to learning.
8. Make learning both collaborative and competitive.
9. Consider challenge-based learning and place-based education, where students solve problems important to them, in communities that are watching.
10. Gamify your classroom in a way that focuses not on standards, data, or “proficiency,” but personal progress meaningful to the student.

Ideas from Terry Heick