Common Core Resources
Sunday, March 24, 2013
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One thing I know is that everyone is trying to find the best resources they can that align with the Common Core. There are lots of resources out there, but how do you spot the good ones? I hope that my list will help you out.
Videos
Watch Know Learn
http://www.watchknowlearn.org/
Click on Common Core on the left side of the screen.
Teaching Channel
https://www.teachingchannel.org/videos?categories=topics_common-core
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Apps
Common Core Standards
https://itunes.apple.com/us/app/common-core-standards/id439424555?mt=8
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Resources
Common Core Shifts
http://www.achievethecore.org/steal-these-tools
Lesson Plan Database
http://aasl.jesandco.org/
Teachers Pay Teachers
http://www.teacherspayteachers.com/Browse/Search:common+core
Webinars
http://www.ascd.org/professional-development/webinars/common-core-webinars.aspx#upcoming
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Blogs
Common Core and Educational Technology
Common Core
Pearson Common Core Blog
Tools for the Common Core Standards
Common Core Blog
The Core Knowledge Blog
Core Commons
The Learning Network
Common Core Facts
All Things Common Core
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Leaders
Common Core Workbook
http://www.achieve.org/files/Common_Core_Workbook.pdf
We Transfer
Friday, March 8, 2013
1 comment
My new technology love is www.wetransfer.com!
Do you ever have a file you need to send to someone, but your email will not allow you to send it due to the size? Normally I upload it to my Google Drive or Dropbox account and send the link, but now I don't have to do that. It is very easy and it arrives is each person's mailbox within minutes.
A simple app that allows you to send files to anyone with an email address for free. Unlike most other file transfer services, you can send files up to 2GB in size and you don’t need to sign up to do so.
Freebie and a Sale!
Hi everyone! I have been hard at work making some interactive activities for use in the classroom.
I wanted to pass on some love to you and say Happy Spring Break!!
Enjoy this 15 page creative writing activity pack. Your students are going to love it!
I am having a 20% off SALE going on in my store right now until Tuesday!!
I wanted to pass on some love to you and say Happy Spring Break!!
Enjoy this 15 page creative writing activity pack. Your students are going to love it!
Click on the image below to download it = )
I am having a 20% off SALE going on in my store right now until Tuesday!!
Game Shows in the Classroom
Wednesday, February 20, 2013
2 comments
Are you looking for game shows to get your students motivated, have fun, and learn all at the same time?
Enjoy these game shows: www.tinyurl.com/classroomgames
My favorite on the spot game is Deal or No Deal. There is no prep needed..all you need is a textbook, a study guide or just your brain.
My favorite site for television theme songs is www.televisiontunes.com
If you have any questions, feel free to email me.
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Purpose of Game Shows in the Classroom
An educational game show can help students pay attention, learn more and improve scores. Students are motivated to pay attention through the game show format because it's flashy, interactive and feels more like play than work. Yet it keeps the focus on your subject matter.
The TOP 10 reason for Classroom Gameshows
Reason #1: Games are Fun with a Purpose
Games create a cognitive engagement between the learner and the topic in a flowing, smiling environment. Games celebrate your topic and reward individual and group achievement. Games bring fun and energy into a buoyant learning zone, but with the focus on learning.
Reason #2: Games Provide Feedback to the Learner
Learners want and need feedback on their performance. Games give them immediate feedback on the quality of their input — their successes and their errors. With the appropriate corrective feedback, this can become an invaluable learning opportunity.
Reason #3: Games Provide Feedback to the Teacher/Trainer
Games provide a practice field where learners interact with the topic, demonstrating their knowledge and ability to apply the information. By observing this real-time demonstration, the trainer can adjust the subsequent level of lecture, readings and interventions, accordingly.
Reason #4: Games are Experiential
Today's learner needs to do and to try things on her own. Games provide an environment that transforms the passive student into an active part of the learning process where she can connect her own dots and experience her own ideas. Games also remind both player and teacher that energy in the classroom is a good thing.
Reason #5: Games Motivate Learners
Games engage players and then motivate them to interact with the topic. This interaction drives players to demonstrate their understanding of the topic in a friendly contest where successes are memorable moments of shared triumph and celebration and where mistakes mean only that the learner is being stretched to his or her own limits.
Reason #6: Games Improve Team Work
Games are real-time activities that bring players into teams, demonstrate the rules and roles of working together as a team, and underscore the value of team collaboration. Games give your learners a chance to know their peers as they share the same real-time experiences, allowing for strong networking and bonding.
Reason #7: Games Provide a Less Threatening Learning Environment
Because the game format is playful, the inherent challenge of the material, even new or difficult material, is less threatening. During game play seemingly difficult questions and scenarios are "just part of the game." And, teachers can use the window following classroom responses to build a bridge between the topic and the learner.
Reason #8: Games Bring Real-World Relevance
Games allow you to present real-world information in the form of questions, scenarios, role-plays, and so forth. In this way, players learn not only the "what," but the "why," of the topic from a real-world perspective. Players also observe their own behavior and that of others during game play. Post game debriefings give insights into those behaviors in thoughtful examples observed during game play.
Reason #9: Games Accelerate Learning
Games allow you to compress your topic and demonstrated learning into shorter periods of time, accelerating the speed of learning. The visual presentation, oral interactions, and active participation of game play appeals to all of the learning styles (visual, auditory and kinesthetic), involves both the rational and experiential mind that helps players remember what they have learned.
Reason #10: Games Give You Choices for Your Classroom
Games allow you to add variety and flexibility to your teaching menus.
Games create a cognitive engagement between the learner and the topic in a flowing, smiling environment. Games celebrate your topic and reward individual and group achievement. Games bring fun and energy into a buoyant learning zone, but with the focus on learning.
Reason #2: Games Provide Feedback to the Learner
Learners want and need feedback on their performance. Games give them immediate feedback on the quality of their input — their successes and their errors. With the appropriate corrective feedback, this can become an invaluable learning opportunity.
Reason #3: Games Provide Feedback to the Teacher/Trainer
Games provide a practice field where learners interact with the topic, demonstrating their knowledge and ability to apply the information. By observing this real-time demonstration, the trainer can adjust the subsequent level of lecture, readings and interventions, accordingly.
Reason #4: Games are Experiential
Today's learner needs to do and to try things on her own. Games provide an environment that transforms the passive student into an active part of the learning process where she can connect her own dots and experience her own ideas. Games also remind both player and teacher that energy in the classroom is a good thing.
Reason #5: Games Motivate Learners
Games engage players and then motivate them to interact with the topic. This interaction drives players to demonstrate their understanding of the topic in a friendly contest where successes are memorable moments of shared triumph and celebration and where mistakes mean only that the learner is being stretched to his or her own limits.
Reason #6: Games Improve Team Work
Games are real-time activities that bring players into teams, demonstrate the rules and roles of working together as a team, and underscore the value of team collaboration. Games give your learners a chance to know their peers as they share the same real-time experiences, allowing for strong networking and bonding.
Reason #7: Games Provide a Less Threatening Learning Environment
Because the game format is playful, the inherent challenge of the material, even new or difficult material, is less threatening. During game play seemingly difficult questions and scenarios are "just part of the game." And, teachers can use the window following classroom responses to build a bridge between the topic and the learner.
Reason #8: Games Bring Real-World Relevance
Games allow you to present real-world information in the form of questions, scenarios, role-plays, and so forth. In this way, players learn not only the "what," but the "why," of the topic from a real-world perspective. Players also observe their own behavior and that of others during game play. Post game debriefings give insights into those behaviors in thoughtful examples observed during game play.
Reason #9: Games Accelerate Learning
Games allow you to compress your topic and demonstrated learning into shorter periods of time, accelerating the speed of learning. The visual presentation, oral interactions, and active participation of game play appeals to all of the learning styles (visual, auditory and kinesthetic), involves both the rational and experiential mind that helps players remember what they have learned.
Reason #10: Games Give You Choices for Your Classroom
Games allow you to add variety and flexibility to your teaching menus.
TCEA 2013: Fusing Technology into Your Curriculum
Thursday, February 7, 2013
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Are you struggling to close the gap between students' personal experiences and your lessons? Come and learn how to transform your classroom instruction through the use of flash activities, virtual cubes, learner response systems (LMS), and media. Teachers will create an interactive lesson that supports state standards.
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